The sordid history of The Futurist is revealed in this noir-esque episode of Mind MGMT.
The Eraser is hot on the trail of Henry Lyme and his band of once Mind Managed misfits, and they need the help of Duncan, The Futurist, before this dangerous rogue agent nabs them all. But because of a seeming feud between the two, Duncan resists lending his hand to Lyme and his crew, even if it’s for the greater good and their own survival. What happened between the two of them? And what secret is Henry Lyme keeping from Meru, which may be the sole factor in Duncan’s unwillingness to go to Shangri-La and erase The Eraser before it’s too late?
One of the coolest characters finally gets an entire (half-)issue dedicated to divulging the secrets of his past and the nature of his abilities. Once I got to the second page of Mind MGMT #10, I was instantly transported to my favorite world –– the shadowy realm of noir –– as Matt starts to spin a story about why his powers of foresight have made a hell of his heaven. The second half revolves around catching a man who can see into the future, and the way Lyme and Management do it is nothing short of genius. And along with these two main stories in Mind MGMT #10, we also get an introduction to a brand new character, the Dream Walker, told in fabulous black and white, as well as a continuation of “The Hulk” at the close of this spectacular issue.
I have to say that every time I finish reading an issue of Matt Kindt’s Mind MGMT, I feel at once inadequate and inspired by the story he’s piecing together, each chapter being more strange than the last, but weirdly working together to make sense of the amazing world he’s adding a new level to every month. It’s quite an invigorating feeling.